Overview
The v0.100.0 update is now available. This update affects all characters and has an impact on the game’s difficulty. Additionally, many powerful cards—especially strong Common cards—have been nerfed across the board.
Since the update covers a wide range of changes, I’ll highlight only the most significant ones. However, please note that these changes are currently in the public beta and have not yet been implemented in the live version. There is a possibility that these changes may be reversed or adjusted, so please be aware of this.
The original text for v0.100.0 is as follows.
CONTENT:
General:
- Added a Deprecated Card placeholder: Status – “Draw 1 card. Remove this from your Deck. Exhaust.”
- If you have an in-progress run and a card in your deck is removed from the game due to a recent update, it will be replaced with “Deprecated Card”
Ironclad:
- Reworked Dominate card: Skill – Cost 1 – Uncommon – “Apply 1(2) Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust.”
- Reworked Expect a Fight card: Skill – Cost 2(1) – Uncommon – “Gain [E] for each Attack in your Hand. You cannot gain additional [E] this turn.”
- Reworked Spite card: Cost 0 – Attack – Uncommon – “Deal 5 damage. If you lost HP this turn, hits 2(3) times.”
- Reworked Stoke card: Skill – Cost 1 – Rare – “Exhaust your Hand. Add 1 random (Upgraded) card into your Hand for each card Exhausted.”
Silent:
- Reworked Prepared card into Prepare: Skill – Cost 1 – Common – “Discard 2 cards. Next turn, gain 2(3) Energy.”
Regent:
- Reworked Glow card: Skill – Cost 1 – Common – “Gain 1(2) Stars. Draw 1 card. Next turn, draw 1 card.”
Colorless Cards:
- Reworked Hidden Gem card: Skill – Cost 1 – “A random card in your Draw Pile without Replay gains Replay 2(3).”
Enemies:
- Reworked Doormaker. Beware.
- Reworked Skulking Colony to have a deadlier moveset
Ancients:
- Added new Neow blessing: Hefty Tablet -“Choose 1 of 3 Rare cards to add to your Deck. Add 1 Injury to your Deck.”
- Added new Neow blessing: Neow’s Talisman – “Upgrade 1 of your Strikes and 1 of your Defends.”
BALANCE:
General:
- All relics in the shop now cost 25 Gold less
- Relics that generate Gold (such as Bowler Hat and Amethyst Aubergine) no longer appear at the Merchant
- Gloom Ascension now also affects ? rooms
- Power values can no longer stack above 999,999,999
- You can no longer acquire epochs in Daily or Custom runs
- Certain character stats no longer update in Daily or Custom runs
Ironclad:
- Buffed Break card:
- Energy cost decreased from 2 -> 1
- Damage increased from 20(25) -> 20(30)
- Buffed Cinder card: Damage increased from 17(22) -> 18(24)
- Buffed Fight Me! card: self-Strength gain from 2(3) -> 3(4)
- Nerfed Forgotten Ritual card: now Exhausts
- Buffed Hemokinesis card: Damage increased from 14(19) -> 15(20)
- Buffed Tremble card: Vulnerable increased from 2(3) -> 3(4)
Silent:
- Nerfed Anticipate card: Dexterity decreased from 3(5) -> 2(3)
- Nerfed Corrosive Wave card: Poison decreased from 3(4) -> 2(3)
- Nerfed Flick-Flack card: Damage decreased from 7(9) -> 6(8)
- Buffed Grand Finale card: Damage increased from 50(60) -> 60(75)
- Nerfed Pinpoint: Damage decreased from 17(22) -> 15(19)
- Buffed Skewer card: Damage increased from 7(10) -> 8(11)
- Nerfed Untouchable card: Block gain decreased from 9(12) -> 7(9)
Regent:
- Nerfed Alignment card: Star cost increased from 2 -> 3
- Changed BEGONE! card:
- Now a Skill that no longer deals damage
- Now creates Minion Strike instead of Minion Dive Bomb
- Buffed Bundle of Joy card: Energy cost lowered from 2 -> 1
- Changed CHARGE!! card: now creates Minion Dive Bomb cards instead of Minion Strike cards
- Buffed Collision Course card: Damage increased from 9(12) -> 11(15)
- Buffed Gather Light card: Block increased from 7(10) -> 8(11)
- Buffed Heirloom Hammer card: Damage increased from 17(22) -> 20(25)
- Buffed I Am Invincible card: Block increased from 9(12) -> 10(13)
- Buffed Kingly Kick card: Damage increased from 24(30) -> 27(35)
- Buffed Kingly Punch card:
- Base damage increased from 8(8) -> 8(10)
- Scaling damage increased from 3(5) -> 4(6)
- Buffed Minion Dive Bomb card: Energy cost decreased from 1 -> 0
- Nerfed Minion Strike card: Damage decreased from 7(10) -> 6(9)
- Buffed Parry card: Block increased from 6(9) -> 8(11)
- Buffed Patter card: Block increased from 8(10) -> 9(11)
- Buffed Solar Strike card: damage increased from 8(9) -> 9(10)
- Buffed Spoils of Battle card: Forge increased from 10(15) -> 12(17)
- Nerfed Void Form card:
- Is now Ethereal
- Upgrade changed from +1 card -> losing Ethereal
- Buffed Wrought in War card: Forge increased from 5(7) -> 7(9)
Necrobinder:
- Nerfed Banshee’s Cry card:
- Cost increased from 6 -> 9(7)
- Upgrade no longer increases damage
- Nerfed Borrowed Time card:
- Self-Doom increased from 3(3) -> 6(3)
- Energy gain no longer increases on Upgrade
- Nerfed Capture Spirit card:
- HP loss decreased from 3(4) -> 2(3)
- Souls generated decreased from 3(4) -> 2(3)
- Buffed Danse Macabre card: Block increased from 3(4) -> 4(6)
- Buffed Debilitate card: Damage increased from 7(9) -> 10(12)
- Changed Defy card: upgrade no longer increases Weak, but increases Block by +3 instead of +1
- Nerfed Dirge card: now Exhausts
- Changed Grave Warden card: upgrade changed from 8(10) Block -> 8(11) Block and no longer upgrades the Soul
- Buffed Sculpting Strike card: Damage increased from 8(11) -> 9(12)
- Nerfed Seance card:
- Cost increased from 0 -> 1(0)
- Upgrade no longer makes a Soul+
Defect:
- Nerfed Hotfix card:
- Now has Exhaust
- Upgrade now removes Exhaust instead of increasing Focus
- Buffed Rocket Punch card: cost reduction effect now lasts until it is played, instead of just until the end of the turn
Colorless Cards:
- Buffed Seeker Strike card: Damage increased from 6(9) -> 9(12)
- Changed Discovery card: “It costs 0 [E] this turn.” -> “It’s free to play this turn.”
- This means that, if the card it generates has a Star cost, this cost is now also reduced to 0 this turn
- Buffed Eternal Armor card: Plating increased from 7(9) -> 9(12)
- Changed Hidden Gem card: can no longer be generated in combat by effects like Skill Potion
- Changed Production card: upgrade changed from losing Exhaust -> +1 additional Energy
Potions & Relics:
- Buffed Amethyst Aubergine relic: Gold gain increased from 10 -> 15
- Buffed Book of Five Rings relic: healing increased from 15 -> 20
- Buffed Bowler Hat relic: Gold gain increased from 20% -> 25%
- Buffed Permafrost relic: Block gain increased from 6 -> 7
- Buffed Planisphere relic: HP gain increased from 4 -> 5
- Buffed Stone Cracker relic: now works in ALL combats but only upgrades 2 cards
Enemies:
- Nerfed Bygone Effigy: Damage decreased from 15(17) -> 13(15) (still attacks with 10 Strength)
- Buffed Byrdonis: Swoop attack damage increased from 16(18) -> 17(19)
- Changed Calcified Cultist + Toadpole encounter: now Calcified Cultist + Seapunk
- Buffed Rocket Claw:
- Charge Up move Strength gain now scales with Ascension from 2(2) -> 2(3)
- HP increased from 189(199) -> 199(209)
- Rage power Strength buffed from 5 -> 6
- Buffed Crusher Claw:
- Adapt move Strength gain now scales with Ascension from 2(2) -> 2(3)
- HP increased from 199(209) -> 209(219)
- Rage power Strength buffed from 5 -> 6
- Nerfed Decimillipede: HP decreased from 42(48)-48(56) to 40(46) – 46(52)
- Nerfed Fabricator: HP value of all bots decreased by 5
- Changed the Tunneler normal encounter: the Bowlbug is now replaced by a Chomper that gives Dazed status cards on turn 1
- Nerfed Living Fog encounter: Gas Bomb HP decreased from 10(12) -> 7(8)
- Buffed The Lost and The Forgotten encounter:
- Stat stealing now scales with Ascension; increased from 2 -> 3 of their respective stat at A9
- The Forgotten now deals an additional point of damage for every Dexterity it has
- Changed Nibbit: now properly scales with Ascension
- Hiss move now scales from 2 -> 3 Strength on A9
- Slice move damage now scales from 6 -> 7 on A9
- Slice move Block now scales from 5 -> 6 on A8
- Nerfed Phantasmal Gardeners: HP decreased from 28(29)-32(33) -> 26(27)-31(32)
- Buffed Seapunk: Sea Kick move damage increased from 11(12) -> 11(13)
- Nerfed Terror Eel:
- Crash damage now scales from 17(19) -> 16(18)
- Thrash Vigor now scales from 7 -> 6
- Changed Test Subject: Phase 2 no longer has the Pounce move, instead will repeat Multi Claw move every turn
Ancients:
- Buffed Neow’s Fury card: the number of cards returned to your hand now upgrades from 2 -> 3
- Nerfed Neow’s Leafy Poultice relic: blessing’s max HP loss increased from 10 -> 12
- Nerfed Neow’s Precarious Shears relic: blessing’s self-damage increased from 13 -> 16
- Changed Tanx’s Tri-Boomerang relic: Instinct enchantment no longer reduces cost, instead doubles damage on enchanted Attacks
- Changed Vakuu’s Preserved Fog relic:
- Cards removed decreased from 5 -> 3
- Folly curse is now Ethereal
Events:
- Changed Dense Vegetation event: Trudge On option is now “Lose 8 HP. Gain 61-99 Gold.”
- Changed Endless Conveyor event:
- Can no longer spawn unless all players have at least 120 Gold (up from 105)
- “Grab off the Belt” option cost increased from 35 -> 40 Gold
- Changed Grave of the Forgotten event: can no longer spawn unless every player has a card with Exhaust in their deck
- Changed Morphic Grove event:
- Can no longer spawn unless all players have at least 2 transformable cards in their decks
- Group option now costs ALL of the player’s gold
- In multiplayer, is now a collaborative event
- Changed Spirit Grafter event: Rejection option is now “Lose 10 HP. Upgrade a card.”
- Changed The Round Tea Party event: can no longer spawn unless all players have at least 12 HP
Multiplayer:
- Nerfed Beacon of Hope card: can no longer be stacked
- Nerfed Believe in You card: Energy decreased from 3(4)-> 2(3)
- Nerfed Huddle Up card: now Exhausts
How to Play the Public Beta
- Steam “Library”
- Right-click “SlayTheSpire2” and select “Properties”
- “Game Version and Beta”
- Change the “Default release version” to “Public-beta”
You can play the public beta by following the steps above. To revert to the standard version, simply change the fourth option to “Default Public Version.” Eventually, the changes in v0.100.0 will likely be incorporated into the public version, so these steps will no longer be necessary.
Card Nerf
Several powerful common cards have been nerfed. The rework of Silent’s “Preparation” generated a particularly strong reaction, effectively turning it into a completely different card. Although the Japanese name has not yet been announced, the English name has changed from “Prepared” to “Prepare.”
In addition, Nerf has been applied to Necrobinder’s “Counterattack” and Regent’s “Radiance.”
Numerous other cards have also been nerfed.
Card buffs
Some of the cards that weren’t used much have also received buffs. Since I like Regent’s colorless deck builds, I’m happy to see that “Unexpected Gift” has been reduced from 2 mana to 1 mana.
Here are some of the cards that have been buffed.
Act 3 Boss Becomes More Dangerous
The Act 3 bosses, “Door Maker” and “Test Subject,” have been buffed. In particular, there are several things to watch out for regarding the Door Maker’s buff.
Previously, since the Act 3 bosses were relatively weak, the common strategy was to avoid all elites once entering the third layer and head straight for the boss. However, now that the bosses have become much more formidable, you’ll need to consider taking on elites even after entering the third layer to further strengthen your deck.
Door manufacturer
- Countering Draw Decks
- Countering Infinite Loops
Door Maker now has a passive ability called “Hunger of the Void.” While the literal translation is “Hunger of the Void,” the Japanese name is currently unknown.
This passive ability essentially “consumes the 10th card drawn,” meaning that the more powerful a deck’s draw is, the more cards it will consume. Since consumed cards disappear and cannot be used, and consuming them increases Door Maker’s Strength, this makes long-term battles even more difficult.
Furthermore, even if you try to compress the deck to create an infinite loop, if that loop relies on drawing cards, having your key cards devoured can break the loop, which can be fatal.
The Door Maker’s HP has also increased to 512. This is the highest among all monsters on its own, making it quite difficult to force the battle into a quick finish.

These are the results of a test play using Silent’s A10 deck. I managed to win with just 1 HP remaining, but I used up 4 potions with “Door Maker” and took 69 damage. Since it’s a knife deck, I don’t think the impact is that severe, but draw cards like “Backflip,” “Cheat,” and “Acrobatics” have become quite difficult to use.
test subject
The Test Subject has been buffed in its second form. Previously, the second form followed a pattern of “Heavy Strike + Rapid Strike + Rapid Strike…,” but starting now, the initial “Heavy Strike” has been removed, and the Test Subject will repeatedly use Rapid Strike attacks.
The first attack deals 11×3 = 33 damage, and the second 11×4 = 44 damage. Since this damage increases with each turn, prolonged battles become quite challenging. Additionally, you need to be careful because the passive ability “Stab of Agony”—which inflicts injury if you fail to block—is easily triggered. Given this situation, the importance of “Strength-reducing cards” has increased.
Previously, after dealing maximum damage to the first form of Wrath, you had a bit of breathing room, but now you can’t let your guard down until you’ve defeated both the first and second forms.
Weakening the Infinite Loop
Cards associated with “infinite loop” decks—decks that guarantee victory once set up—have been nerfed. Players can no longer generate infinite energy in a single turn, and the draw effects have been removed from conditional draw cards.
Summary of Impacts
- Pay attention to the door manufacturer when building Slay and Soul decks
- Build a deck that can win with your hand
To summarize: With the arrival of the Door Maker, draw-based builds have become significantly more challenging across the board. I believe this will particularly affect the Silent’s Slime build and the Necrobinder’s Soul build.
Specifically, deck builds that rely heavily on drawing cards to stack blocks or deal small amounts of damage over time are likely to be countered by Doormakers. In other words, there is now a greater need to build decks that can deal damage through combos to some extent or that can hold their own even when playing from hand.
By the way
I imagine some of you may be disappointed that your favorite cards have been changed. Demi, one of the developers, has explained the reasoning behind the changes being made during Early Access. Here is a summary of what they said.
- Patches are determined based on “player feedback + data + development policy” (in-game reports are particularly important).
- This adjustment is just the first step; we will continue to make balance adjustments over the next 1–2 years.
- Changes are made through trial and error and are not necessarily permanent.
- We implement experimental changes on the beta branch and incorporate them into the main game once they are stable.
- Participation is optional, but it is extremely valuable to the development team.
Hard nerfs and powerful enemies are experimental; by the time they’re implemented in the final version, they may have been toned down. I think the original Slay the Spire went through a similar process to become the great game it is today.
About Slay the Spire 2’s Early Access beta branch and patching process
Hey everyone, we appreciate all the feedback on the recent beta patch! Since we have a lot of new players that weren’t around for StS1’s Early Access phase and players who are new to Early Access games in general, we wanted to explain our patching methodology a bit.
We make changes based on a mix of player feedback, collected metrics, and our own design philosophies. While we look at feedback on many platforms, the feedback we receive via the in-game reporter from players who are testing the patch firsthand is the most useful to us.
This beta balance pass was the first of many to come over the next 1-2 years. The game will go through constant changes with the ultimate goal of making it as balanced of an experience as StS1 became. This progress will not be linear, and no change is necessarily permanent.
The beta branch will see the most experimental changes and will be tweaked each time until we feel it’s stable enough for the main branch. Participating in that process is optional but very helpful. Thank you for your patience as we slowly mold StS2 into its final shape!
In case you don’t know, you can access the beta branch by right-clicking on Slay the Spire 2 in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta.
出典:Steam