概要
2026/04/10、新しいベータパッチが入りました。お忙しい方のために、簡単に要約いたします。ソースは、記事の最後に記載しております。
デイリーリーダーボード刷新
- フレンドのスコアのみ表示(グローバル表示は後日追加予定)
- スコア評価基準を変更:勝利 → バッジ数 → クリアタイム の順(マジックナンバー廃止)
- ベータブランチ用の別リーダーボードに分離
コンテンツ・バランス
ネオー レリック 3種追加
- ネオーの骨(Neow’s Bones):ランダムネオーレリック2個獲得、呪いデッキに1枚追加
- 薬瓶のホルスター(Phial Holster):ポーションスロット+1、ランダムポーション2個入手
- 空飛ぶ靴(Winged Boots):次のルート選択3回まで経路を無視できる
アイアンクラッド
- 新カード追加:未だ倒れず(Not Yet)(レア/スキル/コスト2)「HP10(13)回復。廃棄。」
- グラップル(Grapple)カード削除
- 巨人(Colossus):レアリティ レア → アンコモン に変更
未だ倒れず(Not Yet)は、「焚きつけ」からの出現を確認しました。戦闘を粘ればHPを回復し続けることが出来ます。HP回復やゴールドを無限に稼ぐプレイは、修正されてきた歴史がありますので、もしかしたら今後修正されるかもしれません。
サイレント
- アクロバット(Acrobatics):コモン → アンコモン に変更
- 追打ち(Follow Through):完全リワーク(アンコモン/アタック/コスト1 → コモン/アタック/コスト1、手札5枚以上で追撃)
- メメント・モリ(Memento Mori):ダメージ 8(10) → 9(11)
- スピードスター(Speedster):ダメージ 1(2) → 2(固定)、アップグレード効果を「天賦付与」に変更
リージェント
- レガライト(Regalite)レリック:無色カードだけでなく「生成した全カード」でブロック付与に変更
敵
- トンネリングトゥーサム(Tunneling Twosome)(Hive):削除
- 生きた霧(Living Fog):時間経過で爆弾増加しなくなった
- 蠢く群生体(Skulking Colony):HP 74(79) → 70(75)
- ビャードニス(Byrdonis):HP 91(99) → 81(90)
- ドアメーカー(Doormaker):全体的にダメージ数値ナーフ、デバフ付与なし、筋力増加量減少
※Tunneling Twosomeは、Hive(Act2のマップ名・魔窟の呼び名)エネミーの出現パターンが一つ消えたということかと思います。名前的に、トンネラーが関わった組み合わせだと思います。
ドアメーカー
ドアメーカーがナーフされました。パッシブは変更無し。
ダメージが全体的に下がったのと、今までは筋力UPしてから次の攻撃で連打をしてきていたのですが、連打のタイミングがターン1からターン3に変わりました。筋力が乗った攻撃のタイミングが遅れることから少し優しくなっています。
また、第3形態の筋力と敏捷ダウンのデバグが削除されています。
アート追加
- 新ポートレートアート:アダプティブストライク / シャドウシールド / スモークスタック / 不運 / 感染爆発
- ノヌペイペ背景、重い石板・ネオーのタリスマン のアート更新
UI/UX
- ランヒストリー画面にスクロールバー追加、バッジ表示
- リーダーボードにフロア数・バッジ数・タイム表示
- 自分の名前をリーダーボードで青くハイライト
- らせんの渦巻き(Spiraling Whirlpool)イベントの文言修正(基本ストライク/防御のみと明記)
テキスト修正
- 古代の牙(Archaic Tooth)、対空砲(Flak Cannon)、挟撃(Flanking)、パエルの歯(Pael’s Tooth)などの説明文修正
- 日本語・ドイツ語・ロシア語の翻訳修正
バグ修正(主要なもの)
- マルチプレイヤー関連の多数のデバグ・ステートズレ修正
- サイレント:ブレード・オブ・インク / ナイフトラップ のUI不具合修正
- リージェント:リフレクト / シーキングエッジ の不具合修正
- ネクロバインダー:借りた時間+ / スタンピード の不具合修正
- 敵のBGM・アニメーション不具合修正
v0.103.0 Beta Patch Notes
Hey, Slayers! Casey here. This week’s beta patch brings two major changes to how scoring works for the Daily Leaderboards!
First and foremost, the leaderboards will now only show your friends’ scores. We’ll add a way to view global scores later. In general, we don’t really want to incorporate invasive anti-cheat protection into the game so it’s sort of impossible for us to prevent people putting in the maximum score.
Secondly, no more magic numbers. While there’s still points accrued for unlocking new cards and such, the score that’s sent to the leaderboards and how it’s sorted is based on whether you won, how many badges you accrued, and how quickly you finished the run (in that order). This should clarify why you did better on a Daily run compared to your friends.
Because the schema has changed, leaderboards between main branch and beta branch will be separate going forward. We’ll eventually add more features like sorting and whatnot, but in the meantime, do let us know what you think of these changes! Apologies in advance for any bugs…
Now let’s take a look at the rest of the updates, including updated art (like Nonupeipe above), some reworks and balance changes, a new Ironclad card, and new Neow relics (one of which may be very familiar to seasoned Slayers).
CONTENT AND BALANCE:
Hey everyone, Anthony here. This week I will be grouping balance and content changes together to better talk about how each section changes overall.
Ancients:
Added new Neow relics:
Neow’s Bones: “Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck.”
Phial Holster: “Upon pickup, gain 1 potion slot and procure 2 random potions.”
Winged Boots: “You may ignore paths when choosing the next rooms to travel to 3 times.”We have three new Neow options you can choose from. I especially like adding more variety to Neow, so we will be looking to expand her set of relics even more over time.
Ironclad:
Added new Ironclad card, Not Yet: “Rare – Skill – Cost 2 | Heal 10(13) HP. Exhaust.”
Deprecated Grapple card
Changed Colossus card: rarity decreased from Rare -> UncommonThis set of changes is directly aimed at improving Ironclad’s survivability in a big way. Colossus moving to the Uncommon pool helps to lessen the need for Rare defensive options, and should also help Ironclad players that are missing out on Weak. To make room for an Uncommon Colossus, an existing Uncommon had to be cut. Grapple was too low impact (and redundant with Juggernaut) so it made the most sense to cut. Not Yet gives the Ironclad a much needed healing option.
Silent:
Changed Acrobatics card: rarity increased from Common -> Uncommon
Reworked Follow Through card: “Uncommon – Attack – Cost 1 | Deal 6(8) damage to ALL enemies. If the last card you played this turn was a Skill, apply 1(2) Weak to ALL enemies.” -> “Common – Attack – Cost 1 | Deal 7(9) damage. If you have 5 or more other cards in your Hand, hits an additional time.”
Buffed Memento Mori card: base damage increased from 8(10) -> 9(11)
Buffed Speedster card:
Damage increased from 1(2) -> 2
Upgrade changed from +1 damage -> Gains InnateAcrobatics has consistently been a problem as a Common, completely dominating both win rates and pick rates. When compared to the other cards in its family: Skim, Parse, Glimmer, and Burning Pact, it stood out as the only Common. At Uncommon I expect it to still dominate pick rates, while giving me the breathing room to not overly nerf Sly cards, and in fact maybe even give Silent buffs. I will be watching to see how this change impacts her pool in particular this week. This is still an experiment, so it could be reverted if this change ultimately ends up being worse for the game.
Regent:
Changed Regalite relic: now grants Block for any card created, not just Colorless cardsThis change makes Regalite consistent with Arsenal, and gives more love to the Regent’s Status-generating cards.
Enemies:
Deprecated Tunneleing Twosome fight from the Hive
Nerfed Living Fog: no longer increases the amount of bombs it spawns over time
Nerfed Skulking Colony: HP decreased from 74(79) -> 70(75)
Nerfed Byrdonis: HP decreased from 91(99)-94(99) -> 81(90)-84(90)
Nerfed Doormaker:
Overall damage numbers nerfed and moves moved around to better align with the doormaker powers
No longer applies debuffs
Gains less strengthDoormaker maintains his troublesome powers, but gets several changes to make the fight more manageable and feel less oppressive. Additionally, I have started focusing on removing some of the spikiness from Act 1, with the long term plan to shift some of the difficulty from Act 1 -> Act 3. The Skulking Colony change is hopefully the last for a while, as the minor HP adjustment allows killing it one turn earlier at Ascension 8.
ART:
Added portrait art for the following cards:
Adaptive Strike
Shadow Shield
Smokestack
Bad Luck
OutbreakAdded new art for Nonupeipe Ancient background
Added new art for the following Neow Ancient relics:
Hefty Tablet
Neow’s TalismanUpdated art for Osty in character select screen
USER INTERFACE & EXPERIENCE:
Players on the beta branch now submit their scores to a separate beta-only leaderboard
Added a scrollbar to the Run History screen
Badges now show up in Run History screen
Cleaned up the screen when loading a multiplayer Daily Run so that it matches the standard Daily Run screen
Daily Leaderboards now show off floor, badge count, and time instead of score
In multiplayer games, gold score is averaged out across all players to make score uploading consistent for the new schema
Updated Leaderboard view in Game Over screen
Leaderboards shown in the Game Over screen in Dailies now fit better
Your name on the Leaderboards are now highlighted blue so you can more easily find yourself
Reworded Spiraling Whirlpool event to explicitly state that it can only enchant a basic Strike or Defend
Added wrapping navigation to Relic Inventory bar on controller
Big divination button hotkey in Crystal Sphere event no longer uses deck view button on controllerWRITING:
Archaic Tooth relic now properly says “Transform a starter card into an Ancient version” instead of “with an Ancient version”.
Flak Cannon card description now highlights “Status” in gold
Flanking card now properly specifies that it only doubles attack damage
Iteration, Rocket Punch, and Trash to Treasure card descriptions now say “Status” instead of “Status card”
Pael’s Tooth relic now says “Cards devoured” instead of “Cards in the Pot”
Updated translations for various languages
Fixed translation errors for the following languages:
German
Japanese
RussianUpdated credits
BUG FIXES:
General:
Fixed a blackscreen-at-launch issue related to Steam crashing
Fixed softlock related to opening a secret debug menu
Fixed an issue where, if the player dragged a multi-target attack out of their hand, the damage amount previewed on the attack wouldn’t include their Strength if some enemies had Vulnerable while others didn’t
“Ascension unlocked” text is no longer displayed in Daily/Custom runs
Fixed leaderboards not being centered properly on non-standard aspect ratios
Fixed cards in hand not being deselected when pressing the top panel hotkey button
Fixed Merchant hand not initially hovering over the first card in the shop when on controller
Players and enemies’ maximum Block has been increased to 999,999,999
Negative power amounts can no longer stack below -999,999,999Silent:
Fixed Blade of Ink card listing the generated Enchanted Shivs in the Run History combat rewards
Fixed Knife Trap card causing the Exhaust Pile UI to display an incorrect number of cardsRegent:
Fixed “to All enemies” not appearing in the Sovereign Blade Forge animation when playing Seeking Edge card
Fixed Reflect card enchanted with Imbued wearing off before the player turn actually beginsNecrobinder:
Fixed Borrowed Time+ card not having green text in the upgrade preview
Fixed self-Doom killing the player if they kill the enemy via Stampede card firstEnemies:
Fixed Knowledge Demon background music not playing finale when you defeat him
Fixed Queen background music not ending if you kill her before the Amalgam
Fixed missing Crossbow Ruby Raider fire animation
Poison now always procs before The Insatiable tries to eat youEvents:
Fixed being able to drink the fruit potion in the Stone of All Time event if you open the popup as the screen is fading outMultiplayer:
Fixed being able to play potions in multiplayer when you are dead
Fixed Belt Buckle relic removing Dexterity if another player gets a potion from Alchemy card
Fixed History Course relic playing Believe in You card before the start-of-turn Energy reset
Fixed Smokestack power proccing off of other player’s Statuses
Fixed strange behavior after exiting the timeline via a Steam Invite
Fixed some state divergences when using console commands in combat
Fixed some instances of “unexpected noconnection packet” error
Fixed state divergence related to upgrading a Monologue card enchanted with Royally Approved
Fixed timing-based softlock related to Golden Compass relic
