【スレスパ2】v0.104.0 アップデート要約 – SlayTheSpire2 

Slay the Spire2/スレスパ2

2026/04/24 アップデートが来ました。今回のアップデートはベータパッチなので公開バージョンには適応されないようです。ベータパッチを遊びたい方は下記の方法から試してみてください。
今回のパッチは、いくつかのカードのリワークとバランス調整がメインでしょうか。

[AD]

「Q. アプデされない」 ベータ版へのアプデ方法

現在、「ベータ版」でアップデートが進んでおります。通常の「公開版」とは内容が異なります。ベータ版へは、Steamのライブラリからアップデートが可能です。

  • Steam「ライブラリ」
  • ライブラリから「SlayTheSpire2」
  • 「SlayTheSpire2」を右クリックで「プロパティ」
  • 開いたポップアップから左のメニューから「ゲームバージョンとベータ」
  • 「デフォルトの公開バージョン」を「Public-beta」に変更

コンテンツ

一般

バッジをさらに3つ追加した
・Damage Leader – マルチプレイで敵に最も多くのダメージを与えた
・Debuffer – マルチプレイで最も多くのデバフを付与した
・C-c-c-Combo – 1ターンで20枚のカードをプレイした

アイアンクラッド

猛火(Conflagration)カードをリワークした:
旧:猛火(Conflagration) – アタック – コスト1 – レア – すべての敵に8(9)ダメージを与える。このターンに他にプレイしたアタック1枚ごとに、追加で2(3)ダメージを与える。
新:猛火(Conflagration) – アタック – コスト1 – レア – すべての敵に2ダメージを4(5)回与える。

戦いのドラム(Drum of Battle)カードをリワークした:
旧:戦いのドラム(Drum of Battle) – パワー – コスト0 – アンコモン – カードを2(3)枚引く。自分のターン開始時、ドローパイルの一番上のカードを消滅させる。
新:戦いのドラム(Drum of Battle) – スキル – コスト1 – アンコモン – カードを2枚引く。このカードが消滅したとき、2(3)エナジーを得る。

Anthonyのメモ:
戦いのドラムは以前、アイアンクラッドのアンコモンカードの中で最も選ばれないカードであり、全体的に不人気だった。このリワークはそれをより面白い位置に置くことを試みており、消滅デッキへのシナジーを追加している。
猛火はレアとしては選択率が低く、勝率も中程度であり、また(カードのプレイ枚数を参照するという点で)サイレントに属する効果のように感じられていた。これをシンプルな全体攻撃カードにリワークし、筋力の出力先として機能するようにした。数値は望ましい位置に収めるために調整が必要になる可能性が高いが、アイアンクラッドのキットとしてより適切に感じられるはずだ。

リージェント

パリィ(Parry)カードをリワークした:
旧:パリィ(Parry) – アンコモン – パワー – コスト1 – Sovereign Bladeをプレイするたびに、10(14)ブロックを得る。
新:パリィ(Parry) – アンコモン – パワー – コスト1 – Sovereign Bladeは現在、10(14)ブロックを得る。

これは、パリィのブロックがSovereign Bladeカード上に表示され、また敏捷や弱体のようなパワーの影響も受けることを意味する。

Anthonyのメモ:
パリィの数値自体は現在適切に見えているが、ブレードそのものに効果を表示した方がより楽しいと考えている。レリックやパワーがブロックと相互作用できるようになったことで、新しい楽しい相互作用が生まれるはずだ。この変更の結果として、今後さらなる数値調整が必要になる可能性があるが、まずはこの状態で開始する。

アックスマシン(Axebots)戦闘を、より難しい単体のアックスマシン1体のみになるようにリワークした

バランス

一般

ターミナル(Terminal)ラン修飾子は、プレイヤーのHPを1未満にすることができなくなった

サイレント

悪夢(Nightmare)カードを変更:これをプレイして、苦悩(Affliction)が付いているカードを選択した場合、その苦悩は次のターンに手札に追加されるコピーから取り除かれるようになった
不可侵(Untouchable)カードを強化:アップグレード時のブロック増加量が +2 → +3 に増加

リージェント

専制(Tyranny)カードを変更:爆撃(Bombardment)カードよりも前に発動するようになった
これは、例えば専制が爆撃を消滅させた場合、その直後に爆撃がプレイされることを意味する

反射(Reflect)カードを弱体化:ブロックが17(21) → 16(20)に減少

古代

ネオーの轟音のほら貝(Neow’s Booming Conch)レリックを強化:追加ドローに加えて、エリート戦の開始時に1エナジーを得るようになった
ネオーの怒り(Neow’s Fury)カードを強化:ランダム選択ではなくなり、捨て札から手札に加える2枚のカードを選択できるようになった(また、2枚未満を選ぶことも可能)
テスカタラの栄養満点のスープ(Tezcatara’s Nutritious Soup)レリックを強化:ストライクのコストを0にしエターナルを付与することに加えて、すべてのストライクが追加で3ダメージを与えるようになった

アサシンレイダー(Ruby Raider Assassin)を弱体化:ダメージが11(12) → 10(11)に減少
噛みつきの巻物(Scrolls of Biting)を変更:低アセンションではわずかにHP減少、高アセンションではわずかにHP増加、31(32)-38(39) → 30(33)-37(39)
フクロウ判事(Owl Magistrate)を変更:低アセンションでわずかにHP減少、高アセンションでわずかにHP増加、234(243) → 231(247)
スライムバーサーカー(Slimed Berserker)を変更:低アセンションでわずかにHP減少、高アセンションでわずかにHP増加、266(276) → 261(281)
低アセンションのヴァントム(Vantom)を弱体化:
・切断(Dismember)のダメージが27(30) → 26(30)に減少
・スリップ(Slippery)パワーが9 → 8(9)に変更
滝の巨人(Waterfall Giant)を弱体化:低アセンションでの回復量が減少、15 → 10(15)

Anthonyのメモ:
低アセンションを少し簡単にし、高アセンションを少し難しくする作業を段階的に進めている。一度にではなく徐々に行いたい。

イベント

滑りやすい橋(Slippery Bridge)イベントを変更:デッキ内の他のすべてのカードを少なくとも一度は提示していない限り、同じカードの除去を複数回提案しなくなった

マルチプレイ

敵のアーティファクト(Artifact)、スリップ(Slippery)、臆病(Skittish)パワーのマルチプレイスケーリングを弱体化
計略(Stratagem)カードは、マルチプレイ中に無色カードプールから禁止されなくなった(この禁止は元々バグが原因であり、そのバグは現在修正されている)
タッグチーム(Tag Team)カードを強化:リプレイ効果が「すべての敵にダメージを与える」攻撃でも発動するようになった

ユーザーインターフェース&体験

シングルおよびマルチプレイにアセンション初回チュートリアルポップアップを追加
Steamがクラッシュした際にエラーを表示するようになった
フィードバックツールは、フィードバックが受信されなかった場合にエラーを表示するようになった
Underdocks Cultistsのヒットボックス、発話、意図の位置を調整
複数敵戦で意図の位置が高すぎる/低すぎる問題を修正
Bestiaryボタンがよりロックされている見た目になった(他のボタンと同様)
敵ターン中、プレイヤーの手札が邪魔にならないようにアニメーションで退くようになった
Ancientカードのテキスト背景を更新(より多くのテキストに対応し、わずかに暗くエンボス加工)
ゲームオーバー画面のバッジにコントローラーナビゲーションを設定
ラン履歴画面のバッジに基本的なコントローラーナビゲーションを追加
ラン履歴のプレイヤー情報アイコンにコントローラーナビゲーションを追加
Fake Merchantショップでのコントローラーナビゲーションを改善
ポーズメニューのボタンナビゲーションがループするようになった

文章

鮮やかなスカーフ(Brilliant Scarf)レリックの説明に「手札からプレイしたカードのみをカウントする」と明記(自動プレイは含まれないことを明確化)

死神化(Reaper Form)カードの文言を変更:
Old: “Whenever Attacks deal damage, they also apply that much Doom.”
New: “Whenever Attacks deal damage, apply that much Doom.”

さまざまな言語の翻訳を追加
複数の翻訳ミスを修正

原文

Hey Slayers, we’re back to updating the beta branch this week! Here’s an overview of our goals with this patch.

On Ascensions:

When it comes to general balance, the base difficulty is quite hard right now. We’re continuously adjusting this baseline difficulty to make it more accessible for a wide range of players, while also continuing to deliver a challenging game at the highest Ascensions.

Similarly to the first game, completing runs of Slay the Spire 2 at the highest difficulty should feel like a monumental achievement for a fraction of players devoted to understanding the ins and outs of the game’s mechanics. Upon beating your first run, we added a message to communicate this intention for the Ascension system.

On Doormaker:

We are currently monitoring the Doormaker and looking at a combination in-game feedback, social media posts, and metrics. We want to give players time to adjust a bit, otherwise we’ll be balancing around kneejerk reactions. Currently, from looking at millions of runs, Doormaker’s overall difficulty/winrate is in a good place (slightly weaker than the other Act 3 bosses both in kill rate and damage dealt). However, we do want to ensure that its mechanics aren’t too abrasive against certain playstyles.

Miscellaneous:

In other news, we’ve also got a few card reworks, new Badges, and a balance pass (notably, a Neow’s Fury buff is here). One oft-requested feature we’ve added is an error message when in-game feedback is not received (for instance, if a player is offline), so that should make it clearer when your feedback was actually able to be properly submitted. We’ve also got a ton of fixes for various crashes and bugs as well as cool new art for some cards (and a certain Ancient)!

CONTENT:

General:
Added three more Badges
Damage Leader – Dealt the most damage to enemies in multiplayer.
Debuffer – Applied the most Debuffs in multiplayer.
C-c-c-Combo – Played 20 cards in a single turn.

Ironclad:
Reworked Conflagration card:
Old: Conflagration – Attack – Cost 1 – Rare – Deal 8(9) damage to ALL enemies. Deals 2(3) additional damage for each other Attack you’ve played this turn.
New: Conflagration – Attack – Cost 1 – Rare – Deal 2 damage to ALL enemies 4(5) times.

Reworked Drum of Battle card:
Old: Drum of Battle – Power – Cost 0 – Uncommon – Draw 2(3) cards. At the start of your turn, Exhaust the top card of your Draw Pile.
New: Drum of Battle – Skill – Cost 1 – Uncommon – Draw 2 cards. When this card is Exhausted, gain 2(3) Energy.

Anthony’s note: Drum of Battle was previously the lowest picked Uncommon Ironclad card, and generally unpopular. This rework attempts to put it into a more interesting spot and adds some synergy to Exhaust decks. Conflagration had low pick rates and middling win rates for a Rare, while also feeling more like an effect that belonged on the Silent (caring about number of card plays). It has been reworked into a simple AOE card that can act as a Strength payout. The numbers will likely need tuning to get into a desired spot, but this should feel like a more appropriate part of the Ironclad’s kit.

Regent:
Reworked Parry card:
Old: Parry – Uncommon – Power – Cost 1 – Whenever you play Sovereign Blade, gain 10(14) Block.
New: Parry – Uncommon – Power – Cost 1 – Sovereign Blade now gains 10(14) Block.
This means Parry’s Block is displayed on the Sovereign Blade card and is now also affected by powers like Dexterity and Frail.

Anthony’s note: Parry’s numbers are looking correct now, but we think it will be more fun showing the effect on the Blade itself. Relics and powers now being able to interact with the Block should open up new fun interactions. As a result of this change, its numbers may need further tweaking in the future, but we will start with it as is.

Enemies:
Reworked Axebots combat to have just a single, more challenging Axebot

BALANCE:

General:
Terminal run modifier can no longer bring a player below 1 HP

Silent:
Changed Nightmare card: if you play it and select a card with an Affliction on it, that Affliction is now removed from the copies added to your hand the following turn
Buffed Untouchable card: upgraded Block gain increased From +2 -> +3

Regent:
Changed Tyranny card: now triggers before Bombardment card
This means that if, for example, Tyranny exhausts Bombardment, Bombardment will be played immediately after

Nerfed Reflect card: Block decreased from 17(21) -> 16(20)

Ancients:
Buffed Neow’s Booming Conch relic: in addition to drawing extra cards, now gains 1 Energy at the start of Elite combats
Buffed Neow’s Fury card: instead of selecting randomly now allows you to choose which 2 cards will be put into your Hand from your Discard Pile (you may also now choose fewer than 2 cards if you want)
Buffed Tezcatara’s Nutritious Soup relic: in addition to making your Strikes cost 0 and giving them Eternal, now makes all your Strikes deal 3 additional damage

Enemies:
Nerfed Ruby Raider Assassin: damage decreased from 11(12) -> 10(11)
Changed Scrolls of Biting: have slightly less HP at low Ascension but slightly higher HP at high Ascension, changed from 31(32) – 38(39) -> 30(33)-37(39)
Changed Owl Magistrate: now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 234(243) -> 231(247)
Changed Slimed Berserker: now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 266(276) -> 261(281)
Nerfed Vantom at lower Ascensions:
Dismember move damage decreased from 27(30) -> 26(30)
Slippery power goes from 9 -> 8(9)

Nerfed Waterfall Giant: now heals less at lower Ascension, HP healed changed from 15 -> 10(15)

Anthony’s note: We are slowly starting the process of making lower Ascensions a little easier, and high Ascensions slightly harder. We want to do this gradually instead of all at once.

Events:
Changed Slippery Bridge event: will no longer offer to remove the same card multiple times unless it has already offered to remove all other cards in your deck at least once

Multiplayer:
Nerfed multiplayer scaling for enemy Artifact, Slippery, and Skittish powers
Stratagem card is no longer banned from the colorless card pool during multiplayer runs (this banning was originally due to a bug with Stratagem in multiplayer, which has now been fixed)
Buffed Tag Team card: Replay effect now triggers on “deal damage to ALL enemies” attacks too

ART:
Added portrait art for the following cards:
Feral
Not Yet
Spite
Fight Through
Hailstorm
Synchronize
Iteration
Voltaic
Apparition
Abrasive

Revised Neow’s Fury artwork (is now centered)
Added Vakuu background art and VFX
Added Skulking Colony animations
Updated art for the following enemies:
Tunneler
Entomancer
Mawler

Updated animation for the following enemies:
Vantom
Ceremonial Beast
Entomancer

Repositioned Sludge Spinner death landing spot

USER INTERFACE & EXPERIENCE:
Added Ascension first-time tutorial popup for single player and multiplayer
An error is now displayed when Steam crashes
Feedback tool now displays an error if we didn’t receive the feedback
Adjusted hitbox, speech, and intent position of Underdocks Cultists
Fixed intents being positioned too high or too low in multi-enemy combats
Bestiary button now looks more locked (similar to how other buttons look locked)
The player’s hand now animates out of the way while it is the Enemy turn
Updated Ancient card text backgrounds to fit more text and to be very slightly darker and embossed
Set up controller navigation for Badges in the game over screen
Added basic controller navigation to Badges in the run history screen
Added controller navigation for the player info icons in the run history
Improved controller navigation in the Fake Merchant shop
Pause menu button controller navigation now wraps

WRITING:
Brilliant Scarf relic description now specifies that it only counts cards played “from your hand” so it’s clear that it doesn’t count auto-played cards
Reaper Form card wording has been changed to make it clear that the Doom is applied by Reaper Form’s power rather than by the played card:
Old: “Whenever Attacks deal damage, they also apply that much Doom.”
New: “Whenever Attacks deal damage, apply that much Doom.”

Added translations for various languages
Fixed various translation errors

BUG FIXES:

General:
Score separator lines are no longer shown while fetching score or if it fails
Effects that make the next card free to play (Unrelenting card, Void Form card, etc.) now properly take precedence over effects that increase the cost of all cards (Entangled affliction, Spiked Gauntlets relic, Borrowed Time card, etc.)
Fixed combat softlock that could occur after returning to main menu and resuming a run
Fixed crash when applying powers to dying creatures
Fixed crash when closing the game during startup before saves are initialized
Fixed crash when upgrading a card at rest site
Fixed error caused by offscreen Epoch indicator on Timeline screen
Fixed error when un-focusing Potion slot during Potion removal
Fixed Linux crash during combat when UI elements are removed mid-frame
Fixed crash when entering rooms
Fixed an issue with the Game Over screen after discovering multiple enemies while playing in Polish
Fixed being able to target dead enemies with controller
Fixed crash when opening card pile screen while targeting an enemy with controller
Fixed rare combat errors that could occur when re-entering combat
Fixed rare softlock related to writing debug files
Fixed softlock on run histories from older versions of the game
Made save operations fault-tolerant to prevent softlocks
Score is correct when at ascension 10
Fixed wrong floor count when submitting Daily score

Ironclad:
Howl From Beyond card now plays from the Exhaust pile after you’ve drawn your hand instead of before
Fixed Anger card played by Havoc also Exhausting on play
Fixed being able to select an upgraded card with Armaments card if it is added to your hand by Largesse+ card
Not Yet card can no longer be generated via a Skill Potion

Silent:
Fixed being able to skip the Survivor card discard selection via the peek button

Regent:
Bombardment card now plays from the Exhaust pile after you’ve drawn your hand instead of before
I Am Invincible card now properly triggers before you’ve discarded your hand instead of after
Regalite relic no longer gains Block from enemies applying statuses
Summon Forth card now properly puts existing Sovereign Blades into your Hand before Forging instead of after

Necrobinder:
Fixed crash when Osty dies during scene transition
Fixed Reave card always bottom-decking the Soul card it creates

Defect:
Fixed Beckon still damaging the player if the combat is ended by Lightning orbs

Potions & Relics:
Fixed The Boot relic amplifying Bad Luck curse’s damage from 1 to 5 when the player has Intangible
Self-Forming Clay relic is no longer triggered by Terminal modifier’s max HP loss

Ancients:
Players can no longer roll Tezcatara’s Nutritious Soup blessing if there are no Strikes in their deck
Fixed Vakuu’s Whispering Earring not correctly playing Stardust card
Leafy Poutice relic no longer transforms the upgraded Strikes/Defends from Neow’s Talisman relic if you get both from Neow’s Bones relic
Unceasing Top relic now triggers properly when Vakuu’s Whispering Earring relic plays the last card in your hand

Enemies:
Fixed being unable to discard potions in the Punch Off event
Fixed Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn

Events:
Fixed being unable to give the Foul Potion to the Fake Merchant
Fixed cards from other classes appearing in the Infested Automaton event
Fixed softlock if you somehow die in the Battleworn Dummy event fight
All Spoils Map cards are now removed if you complete the quest and you somehow have multiple
You now get 600 gold for each copy of the Spoils Map quest card you have

Multiplayer:
Fixed a rare issue in multiplayer when playing Armaments card during the Knight Gang encounter
Fixed Pael’s Legion and Vambrace relics not proccing from the owner applying Block to other players
Dense Vegetation can no longer appear if any player has less than 8 HP
Fixed softlock related to using Driftwood relic on your first run
Fixed rare softlock loading into a treasure room when a teammate is using a controller
Fixed state divergence related to using a potion just before combat began
Improved error reporting for a specific rare connection error
You can no longer buy items at the shop while transitioning rooms
Pillar of Creation, Supermassive, and Arsenal cards now proc for the player that played Largesse card rather than the player who gets the generated card
The correct error message is now shown for Steam multiplayer connection timeout (error 5008)
“Show Multiplayer Drawings” tickbox is now correctly localized
You can no longer start a loaded multiplayer game with only one person